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From ULTRAVIOLET to ULTRA VIOLENT [AURORA MACHINA, Andrei Kurylovich]

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From ULTRAVIOLET to ULTRA VIOLENT [AURORA MACHINA, Andrei Kurylovich]

Publisher
AURORA MACHINA
Product Type
Video Course
Product URL
https://aurora-machina.com/
Author
Andrei Kurylovich
Language
English
Duration
30:00
Release date
Jun 25, 2026
Skill level
2.00 star(s)
Project Files
Yes
Product Price
$199
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Hard Surface Concept Design in Blender

Master the art of visual engineering with Andrei Kurylovich, a veteran AAA Entertainment Concept Designer. This course moves beyond basic technical modeling to teach true Concept Design thinking. Instead of copying existing blueprints, you will learn to build unique alien mechs and integrate them into cinematic keyframes.

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What You Will Learn

  • Design Thinking: Move from pure modeling to functional, believable sci-fi design.
  • AAA Workflow: Learn the exact pipeline used for top-tier games and films.
  • Creative Control: Make your software tools enhance, not restrict, your creativity.
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Course Program & Pipeline

1. Worldbuilding & Lore

  • Contextual Design: Define the backstory, environment, and function of your mech.
  • Believable Sci-Fi: Learn to ground fictional designs in functional reality.

2. Iterative Design & Blockout

  • Form Generation: Explore shapes, silhouettes, and hard-surface proportions.
  • Mass Distribution: Establish strong focal points before diving into details.

3. Advanced Hard-Surface Detailing

  • Mechanical Engineering: Add complex joints, pistons, and armor plates.
  • Visual Hierarchy: Pack details densely without breaking the overall silhouette.

4. Cinematic Keyframes & Rendering

  • Composition: Place your asset into a dramatic, storytelling scene.
  • Lighting & Atmosphere: Render cinematic frames directly in Blender.

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Software & Industry Focus

  • Primary Tool: Blender
  • Target Industries: Concept Art and Game Art for AAA Games and Feature Film.

About the Instructor

Andrei Kurylovich (known online as AURORA MACHINA) is a professional Concept Designer with over a decade of experience designing environments, props, machines, and characters for major AAA titles.
 
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