Marvelous Designer
- Publisher
- Vertex School
- Product Type
- Video Course
- Author
- Aleksandr Kirilenko
- Language
- English, English Subtitles
- Duration
- 00:00
- Release date
- May 1, 2025
- Skill level
- 2.00 star(s)
- Project Files
- Yes
- Product Price
- $299
Learn the practical tools and techniques of digital clothing creation
The demand for 3D clothing design skills is growing at an incredibly fast rate. Take your abilities to the next level with this bootcamp!
What You’ll Learn
3D clothing design is the future, and brands are quickly catching on.This course will guide you through the entire 3D design pipeline using Marvelous Designer. Students will construct a complete high-fashion clothing design from start to finish. Pushing your creative potential and sharpening your attention to nuances and specific design traits will help your portfolio stand out.
By the end of the course, students will have a deep understanding of how to create digital garments in Marvelous Designer and sculpt clothing in ZBrush. They will also gain knowledge of the practical tools and techniques used in professional digital clothing creation.
By the End of the Course, You’ll:
- Have created a complete, portfolio-ready fashion design
- Have a strong foundation in creating clothing in Marvelous Designer, ZBrush, and a 3D application of your choice
- Understand the practical tools and techniques for digital clothing creation
- Gain a decade’s worth of industry experience condensed into one workshop
Materials
Marvelous Designer, ZBrush, Substance Painter, Photoshop, Marmoset Toolbag, 3ds Max (or any 3D application), TopoGun (optional), RizomUV (optional)Meet Your Instructor
Aleksandr KirilenkoHaving started in the early 2000s, Aleksandr has focused on digital clothing and the understanding of form for most of his career.
His never-ending strive toward perfection led him to the realization that “perfection” is nothing more than an orderly mix of basic and simple truths:
It’s impossible to create something that looks and feels real without a strong foundation in fundamentals. Skipping steps or ignoring key principles will inevitably lead to work that feels artificial.
Curiosity keeps an artist engaged with their subject, while knowledge and truth bring artistic freedom. Chaos, contrary to some beliefs, is not a source of inspiration—it is a bottomless pit with nothing to hold onto.
With this mindset, Aleksandr approaches everything he does, sharing his discoveries along the way. His stellar career at some of the world’s top studios is proof of his commitment to going deeper and achieving better results.
Course Overview
Module 1: Marvelous Designer Part I
Creating the garments.Module 2: Marvelous Designer Part II
Continuing garment creation, posing the character, and examining the results.Module 3: Retopology
Creating topology in Marvelous Designer and 3ds Max (or any 3D application) for future work in ZBrush.Module 4: ZBrush Part I
Cleaning up the model and projecting details.Module 5: ZBrush Part II
Sculpting the clothing.Module 6: ZBrush Part III
Continuing the sculpting process.Module 7: ZBrush Part IV
Adding thickness, creating seams, and discussing finer details.Module 8: Low Poly
Discussing low-poly geometry creation and UV mapping.Module 9: Texturing
Texturing the clothing in Substance Painter.Module 10: Final Image
Rendering the final image in Marmoset Toolbag and finalizing the results in Photoshop.
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